There's something else going on. In the beginning it's a matter of the class you belong to. There are rangers, rogues barbarians, wizards clerics,. Each one has their own unique abilities they can do, and in the case the magicians and spells. They can also be leveled up and enhanced with bonuses as your Dark And Darker Gold character develops.
There's also a little determination to the game that allows you can purchase and equip more powerful weapons and equipment, and replenish consumables between dungeon explorations, but this is contingent on you getting through the mazes that you're exploring without damage. If you fail to locate a way to exit the dark dungeon, the swarm, the storm - will catch the best of you, and you'll go home without a thing.
Another thing to be aware of is that there are computer-controlled enemy types like Skeletons in the dungeons as well. It's, therefore, PvPvE. It's difficult to play and intense and dark. It's about slowly moving forward and refraining from doing too much, or drawing attention to yourself by using the sound of a torch, even though all your actions generate noise. You won't be able see much at times without torch.
It's awkward in the manner that all first-person melee games tend to be, when you fight with weapons and hold shields to tackle whatever's ahead of you. And it's not the most advanced game in this genre. The way you play combat is quite basic and yet, I've only played as a Cleric and it's not the type that is specialized in melee.
The fights I've witnessed were a tangled mess of people who were edging backwards forwards to long distances without being struck. Spells, and the notion of a balanced group composition expand the possibilities in this p2pah Dark And Darker Gold area particularly when you take into account healing. However, spells require some time, need targeting, and are able to only be cast in small quantities.
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