According to the game's designers creating the Xbox Live Arcade game isn't any different from developing games for other platforms.
When they were working on the latest edition, Hector and Alex had presented the prototypes to the public getting lots of attention from various groups. Microsoft made an offer to launch WoW cataclysm Gold onto Xbox 360 live. At first, we were skeptical about the possibility that a 50MB limitation could hold the game back from being the level we wanted it to be. But, at the same time the game was accessible and the business relatively new, so we had the best chance to make the game available to the public. Let me make this statement in bold letters: God is the best Live Arcade. In the absence of it, likelihood of launching such a ridiculous game would be extremely low.
The process of designing a game specifically for Live Arcade is not much different from designing for other platform. In the end, there will be distinct strengths of, weaknesses, and limitations to each platform, however, those factors do not impact the game's design in major ways. Since the beginning, WoW Cataclysm Classic was developed to work with a standard console joypad, which meant there were a few modifications to the controls that had to be made when transferring the game onto the 360. Microsoft has developed a variety of standard tools for developers to utilize. They've taken the work from things such as leaderboards.
Another intriguing aspect is the "standardization" of award systems. They are identical across all X360 games and menus have common layouts. This allows players to have an easier time settling into the game. You can learn the layout of one, and then you've mastered them all. At first I was worried that standardization would turn into homogenization, and then interfere with the core WoW Cataclysm Classic Gold for sale gameplay. It's Microsoft's fault, Live team for this, as it has did not happen.
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