Black Ops 7 Zombies Astra Malorum Easter Egg Guide - Full Walkthrough with Bosses

Astra Malorum - the biggest zombies' Easter egg in b07 bot lobby- is not an easy task to complete.
 

This Easter egg introduces the mysterious and powerful character which can sense and track players. If you are in the ruins of a bunker or underground, you can use the terrain and hide from its view.
 

This boss cannot be completely eliminated. Even if all your resources are used to eliminate it and you unleash the strongest firepower possible, it will still return in the following round and reappear in an even faster and more brutal form.
 

Astra Malorum will become much harder to complete if you have this immortality. Follow this mmoset guide to help you complete all of the tasks on the map.
 

1. Turn on Power and Pack a Punch Machine

You must unlock Pack-a Punch before you can start Astra Malorum.
 

In the northwest corner of the area, you'll see a marker pointing in a certain direction. You will need to follow it in the direction indicated by the directional marker to get to Luminarium. For the door to be opened, you'll need 1,250 essence. Here, you will discover a Harmonic Component. Because its locati0n is generated randomly, be sure to look carefully.
 

After that, go to Machina Astralis where you will find another Harmonic Component. The Harmonic Oculus is located inside the observatory's dome.
 

After repairing Harmonic, Oculus the Pack-a-Punch device will automatically unlock. To activate the power, you must protect Harmonic Oculus against zombie attacks. This will take about 45 seconds. If you fail, you'll need to go back and unlock it from the beginning.
 

2. LGM-1

Once you've regained power, you need to kill O.S.C.A.R. The powerful LGM-1 is yours once you have defeated the boss O.S.C.A.R. This character is that unkillable boss we mentioned earlier. You will need to design a trap using four items from the Astra Malorum map to kill O.S.C.A.R. Required Items
 

Car Battery

Aberrant Wiring

Damaged Drone

Absolute Zero Fragments x3

To get Car Battery you need to go to Crash Site. There, shoot Ol' Tessie’s vehicle hood. Inside is the battery.
 

To obtain Aberrant Wiring, you must find a blinking lightpost and use an upgraded weapon to shoot it.
 

The Dropped Damaged Drone is what you need. Attack one of their small UFOs drones. Damaged Drone will be dropped. Remember that O.S.C.A.R. Remember, we don't need to kill O.S.C.A.R.
 

The only thing left is to collect 3 Absolute-Zero Fragments. To begin, you'll need to buy and assemble Cyro Freeze Ammo Mod at Arsenal for 500 Salvage. You must then find and shoot 3 glowing purple crystals for Absolute Zero fragments.
 

Once all items have been collected, you may set a cage trap to eliminate O.S.C.A.R.
 

In the Observatory Dome, use Harmonic Oculus to interact and then shoot five of the smoking devices. Aim at the sun using the telescope. A bright orange light will be visible in the room. This will attract O.S.C.A.R. It is best to kill the rat now.
 

To get LGM-1, kill O.S.C.A.R. Three times. This time, you will go to Luminarium. Use the projector and attract O.S.C.A.R. When it enters the space, the door will lock. Shoot the drones in its vicinity to charge it. Once you see Battery Overcharge filling up, O.S.C.A.R. After that, the O.S.C.A.R.
 

If O.S.C.A.R. In this round, if you are unfortunately eliminated by O.S.C.A.R.
 

At Museum Infinitum finally, we defeated O.S.C.A.R. Absolute Zero will produce a white frozen path after activating rocket trap. O.S.C.A.R. It will suffer damage if O.S.C.A.R. This round, try to get the player to walk in the frozen area. Once O.S.C.A.R. LGM-1 will be dropped if O.S.C.A.R.
 

3. Solve Planets puzzle

O.S.C.A.R. The O.S.C.A.R. You must avoid being caught by it, and then follow it.
 

O.S.C.A.R. A recording will be played after you have followed the instructions for a bit. You will need to pay close attention when you hear Dr. Thurston's last name. Listen carefully to the content. It will list three planets. Remember the names and the order in which these three planets appear. On the basis of this information, you'll get a 3-digit passcode.
 

4. Get Perfusion Device

After receiving the password you will need to return the Observatory Dome, and enter it in the device located on the pillar by the south gate. A lift will take you to a locati0n that is not disclosed. Cryo Chamber Key will be next to a corpse on the floor.
 

Perfusion Machine cannot be activated until we obtain the brain of Doctor Thurston. To get to the southwest part of Museum Infinitum, we need to travel there. It is possible to obtain Rock Saw if you break the display cabinet. You will need it to find Doctor Thurston in the Cryo Chamber at the bottom of Machina Astralis.
 

We will need to visit Luminarium once more after obtaining the brain. On the eastside, there is a Luminarium.
 

Perfusion Machine can be found in the purple-glow building. Perfusion Machine is unlocked when you put Doctor Thurston’s mind into it, and then complete a survival challenge lasting one minute.
 

Perfusion Machine must be placed inside an empty machine in Machina Astralis. Keep pressing the black button of the interaction until Perfusion Machine has successfully connected with the device.
 

5. Book Puzzle Solved: Reading List Book

When the device is connected, the nearby PC will show Dr. Thurston’s Reading List. After you have logged in, go to Archive of Orbis and write down five of the book titles.
 

Find and count the five books that you previously mentioned in Archive of Orbis. After you have obtained the number, you will need to rotate all the busts in each bookcase according to that number.
 

When you have rotated the busts correctly, the secret chamber will open. Ascend the ladder and you'll find Planet Neptune - the missing blue planet - at the top.
 

The metal rod, after being brought to the third floor in Machina Astralis will be suspended mid-air. By interacting with the metal pole, you can add Planet Neptune to the solar-system.
 

6. Aligning Planets

For the next step you must align the planets. On the map you will see 3 notes that give clues as to their positions. You will find these notes at the following spots:
 

Planet Note Location # 1 - Machina Asteris

Orbis Archive: Archive of Planet Note #2

Planet Note Location #3 - Luminarium

You can now return to Machina Astralis, and shoot the planets according to the directions written on the notes.
 

7. Surviving Mars

Then, interact with the Perfusion Machine. The portal will be opened and you must wait for approximately 2 minutes before it reopens. During that time, protect the Portal from O.S.C.A.R. If you don't, then you won't be able reach Mars.
 

After arriving on Mars pick up the Perfusion Machine at the bottom and insert it into the giant device on top. In the distance, you'll see four energy towers. The order in which you must attack the towers is: back left, back right, front right and front left. Ascendant Eye is flying in this area after you shoot the last tower.
 

8. Solving Ascendant-Eye Puzzle

After you have obtained Ascendant Eye insert it in the large structure of copper on the southeast side and use LGM-1 with the five rising energy torches to activate them.
 

Then, return to the Observatory Dome to interact with HarmonicOculus. Obtain 5 symbols.
 

Return to Mars after mastering the symbols and their order and check each stone pillar activated again for these icons. Next, interact with every stone pillar according to the order in which the symbols are displayed. You have activated the pillars when the symbols appear on the stone.
 

9. Caltheris

Caltheris will be the final challenge. Caltheris has a lot of agility and can move obstacles on the field to stop you from attacking. It is much easier to defeat the final boss with teammates. These are the 4 stages for attacking the final enemy.
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