After the brutal joys of Hollow Knight: Silksong, Mio: Memories in Orbit feels like a reprieve and a revelation

Some games arrive as a burst of sensation and pure delight: a handful of images and emotions and ideas that wordlessly create a mood. This is Mio: Memories in Orbit. This game is Mucha-like hair billowing in zero G. It's a cluster of pearls and twills of off-cut brass twisting around the chill reaches of outer space. It's the future, or perhaps the weird cybernetic past, inspired by Art Nouveau. It's warm metal forming stamens and petals and entire gardens. The whole thing's gorgeous and sad and filled with visual cleverness.

Publisher: Focus Interactive Developer: Douze Dixièmes Platform: Played on PC Availability: Out now on PC, PS5, Switch, Switch 2 and Xbox X/S (Game Pass)

It's also a Metroidvania - and with it there comes a reminder that Metroidvanias are the most elegant of games. They have maps that reveal themselves in darting headlong stretches, while the greater structure slowly curls ever-outwards. Metroidvanias are about looking at a world that you thought you already knew, and learning to see the fresh potential that's been threaded through it.

Mio does all this stuff wonderfully. I'm still in the early game, but this is already a beautiful adventure. Cast as a tiny robot left to explore a huge, dormant spaceship, the game kicks off with platform gauntlets drawn in sharp lines of gold pen as you learn to jump and double-jump. Only when that's mastered does the wider world fade in with all its complex organic dereliction - but even now, shadows arrive as bursts of delicate cross-hatching. The idea remains that you're exploring a landscape that is in the process of being drawn into existence.

MIO: Memories in Orbit screenshot showing you, barely visible, darting down a small passageway covered with mesh against black background all around MIO: Memories in Orbit screenshot showing you, barely visible, darting down a small passageway covered with mesh against black background all around MIO: Memories in Orbit screenshot showing you, barely visible, darting down a small passageway covered with mesh against black background all around MIO: Memories in Orbit screenshot showing you, barely visible, darting down a small passageway covered with mesh against black background all around MIO: Memories in Orbit screenshot showing you amongst wreckage, including a giant mechanicl spinal cord, saying "I hear footsteps, how curious, I thought everyone would be disconnected after that last tremor... MIO: Memories in Orbit screenshot showing you amongst wreckage, including a giant mechanicl spinal cord, saying "I hear footsteps, how curious, I thought everyone would be disconnected after that last tremor... MIO: Memories in Orbit screenshot showing you looking out towards a crashed ship in an icy-blue environment of old buildings and metal MIO: Memories in Orbit screenshot showing you looking out towards a crashed ship in an icy-blue environment of old buildings and metal MIO: Memories in Orbit screenshot showing you interacting with a feintly lit circle amongst old ruins, the circle saying "Thank the Pearls, you survived the tremor too! Come over here, I need your help." MIO: Memories in Orbit screenshot showing you interacting with a feintly lit circle amongst old ruins, the circle saying "Thank the Pearls, you survived the tremor too! Come over here, I need your help." MIO: Memories in Orbit screenshot showing you in 2D form running along a thin outline of a platform coloured in gold MIO: Memories in Orbit screenshot showing you in 2D form running along a thin outline of a platform coloured in gold

And what a landscape. Early stages allow you to scrabble through cable-strewn passages and then out, suddenly, across gaping bridges where huge machines sleep in the distance. An ice biome arrives, but rather than simply chilling you until you take damage and forcing you to duck falling icicles, you're more concerned with managing speed and inertia as the ground itself becomes a rippling ramp that allows you to launch yourself across vast distances and avoid toxic pits of spikes.

MIO: Memories in Orbit official screenshot showing you in pink, purple and orange alien surroundings MIO: Memories in Orbit official screenshot showing you in pink, purple and orange alien surroundings MIO: Memories in Orbit official screenshot showing you in pink, purple and orange alien surroundings MIO: Memories in Orbit official screenshot showing you in pink, purple and orange alien surroundings MIO: Memories in Orbit official screenshot showing you in crimson red overgrowth MIO: Memories in Orbit official screenshot showing you in crimson red overgrowth MIO: Memories in Orbit official screenshot showing purple and gold floral machinery surroundings MIO: Memories in Orbit official screenshot showing purple and gold floral machinery surroundings MIO: Memories in Orbit official screenshot showing an orange-hued mechanical workshop of the future MIO: Memories in Orbit official screenshot showing an orange-hued mechanical workshop of the future

Enemies, meanwhile, are brass and lightbulbs, dashing and rolling and scuttling and lunging. An early power-up allows you to see their health bars, but even the simplest and most ridiculous of these foes can still end a promising run of exploration with a well-swung hammer. I've just encountered a sort of animatronic hummingbird, and I was so taken with watching it that I gave it ample time to peck me to pieces.

MIO: Memories in Orbit screenshot showing you standing on a circular platform, like a chandelier, above a pink-and-blue hued room MIO: Memories in Orbit screenshot showing you standing on a circular platform, like a chandelier, above a pink-and-blue hued room MIO: Memories in Orbit screenshot showing you standing on a circular platform, like a chandelier, above a pink-and-blue hued room MIO: Memories in Orbit screenshot showing you standing on a circular platform, like a chandelier, above a pink-and-blue hued room MIO: Memories in Orbit screenshot showing you in front of a giant ruined mechanical circle of some kind, standing on a thing bridge in the dark MIO: Memories in Orbit screenshot showing you in front of a giant ruined mechanical circle of some kind, standing on a thing bridge in the dark MIO: Memories in Orbit screenshot showing running across a pink-and-blue hued room MIO: Memories in Orbit screenshot showing running across a pink-and-blue hued room MIO: Memories in Orbit screenshot showing you operating a small device in a dark ruined corridor MIO: Memories in Orbit screenshot showing you operating a small device in a dark ruined corridor MIO: Memories in Orbit screenshot showing you looking out towards a crashed ship in an icy-blue environment of old buildings and metal MIO: Memories in Orbit screenshot showing you looking out towards a crashed ship in an icy-blue environment of old buildings and metal

Coming post-Silksong, Mio feels like a reprieve and a revelation. Silksong is deeply wonderful, of course, but it's a pleasure to be exploring a place that's not quite so devoted to causing me harm. If anything, Mio replaces the thrilling pressure of constant game-ending threat with a different kind of panic. I move so far on a single life, and explore so many branching paths - leaving so many other paths unvisited - that I end up with that kind of spatial and memory-based anxiety only the most wide-reaching and intricate games can deliver. How will I ever find my way back here? How will I remember to follow up on everything I'm ignoring for the time being?

These are good problems to have when a game provides such an interesting set of spaces to explore, and when it gives you such pleasure in the light-footed way you move through them. I loved Silksong very much, but afterwards I did feel like I needed a break from Metroidvanias, just for a bit. Mio makes me realise that I was wrong.

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