Pragmata's tale of AI slop, humanity, & lunar conquest makes it the timeliest sci-fi game of the year

2026 is a remarkably stacked year for space and sci-fi games, but Capcom might have just dropped the most relevant one already. Pragmata is a love letter to the sci-fi action games from the PS3 and Xbox 360 generation, yet its updated take on familiar tropes and a vibrant heart make it special.

The marketing and previews sold Pragmata's concise pitch very well: You're on the moon as a system auditor named Hugh Williams. Something has gone wrong, and a mysterious artificial intelligence called IDUS has taken over a "Big Tech" company's installations. Your only ally is a little android girl named Diana. Survive, warn Earth, and return home. The plot never gets more complex than that at any point, but the game's use of these hackneyed story elements and themes is agile and smart.

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AI games that task players with battling through abandoned, torn-down research facilities and space stations. Others throw us into Terminator-like post-apocalypses without a flavor or voice of their own. Then, we've also had sci-fi series like Halo, which focuses on an alien invasion while using the idea of a companion AGI for extra spice and drama.

Pragmata does quite a bit of all that, but its perspective on AI feels more prescient. For starters — and without late-game spoilers — IDUS doesn't (immediately) pose a threat to humanity. It's more of a contained "Big Tech" experiment gone wrong, and thankfully, it happened on the Moon. But that's also a big issue; with comms to Earth shut down and only Hugh's group is aware of what's going down, IDUS has more than enough space and time to grow into a larger menace. It's a rather literal warning on the dangers of unchecked AI.

Screenshot from the sci-fi video game "Pragmata"

(Image credit: Capcom)

That menace isn't entirely cold metal optimized to eradicate humanity or a corruption of the human body. Instead, IDUS has produced uncanny copies of animals found on Earth and even humans, but with unique features that always lean into the unsettling and deformed.

The basic killer drones roaming the facilities are oddly elongated, while the latter giants look like the most messed-up maneaters in Attack on Titan. Spider-like invisible robots mix the idea of many arms and a 'ribcage trap' in a way that both makes sense and feels like the delirium of a rogue AI. You can see the underlying vision behind their creation, but it all came out wrong.

Pragmata is, quite explicitly, a game about battling AI slop. IDUS isn't erasing what we represent or replacing humans with something better and different. It's imitating, much like its uninspired living creators. At some point, it took over, but it only iterates on the ideas and corporeal shapes that already exist elsewhere, recreating structures and locations that, while functional, are inaccurate. Creation never comes from nothing, but regurgitation isn't creation. There's no originality in IDUS' creations, only perversion. It's incapable of walking the same fine line that Pragmata's developers have with this unassuming mix of conventional sci-fi concepts.

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A regular Joe and his adopted android daughter can carry a breezy adventure with only sincerity and optimism in the face of danger. In a life-or-death situation, past and future don't really matter much. Pragmata never feels weighty or downbeat, and that sets it apart from its relatives.

Screenshot from the sci-fi video game "Pragmata"

(Image credit: Capcom)

Hugh and Diana represent the only logical answer to everything a soulless AI system stands for: Choosing to believe in ourselves and our imperfections, to dream big even if the data suggests the end could be near. The enemy is that which doesn't feel and only believes it thinks.

Humanity and caring about others will save us. Resident Evil veteran Haruo Murata's script makes sure to point out early on that Diana and the other Pragmatas are different, and it's up to the player to decide whether an artificial person is really a person. The game won't bore you with ramblings we're all familiar with. Instead, you'll get quieter scenes like a heartwarming chat at a man-made beach, a brief respite amid the endless robotic horrors.

Artemis 2's recent mission, there's nothing magical about it. For the squad of workers visiting, it's just routine. For the company in charge out there, it's just a safe space to experiment without being limited by concerns of any kind. "It's free real estate," many would say. Looking at budget cuts to NASA and other essential space agencies, I fear we're nearing a similar scenario where the conquest of outer space is outsourced to forces we can't trust.

Despite its anxieties over such matters, Pragmata wants to believe we can do better and regain the lost wonder. Around the halfway point, Hugh and Diana go for a spacewalk and take a good look at our planet. They want to get here, but they also feel fortunate enough just to be there and get a good look at how far we've come. The rest can wait.

Pragmata is now available to buy on PC (Steam), PS5, Xbox Series X|S, and Nintendo Switch 2.

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