Saros review: a smarter, sharper evolution of Returnal’s best ideas

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Details

Saros review; a man stands in front of a sun god

(Image credit: SCEE)

Publisher Sony Interactive Entertainment

Developer Housemarque

Release date 30 April 2026

Format PS5

Platform Unreal Engine 5

Saros is releasing as PS5 enters its sixth year, and you still hear people saying that this console generation hasn't really begun, the irony being that some are also doubtful that the same hardware can run GTA 6. Yet I would argue the game that really sealed the deal as a proper new must-play current-gen exclusive was Returnal. Now, exactly five years to the day later, its creator, Housemarque, having since become a Sony first-party studio, is hoping to strike lightning again with Saros.

Doom games, when activating a solar eclipse causes the world to transform into a scorching hellscape with tougher enemies.

Saros review; a man in a blue energy bullet dodges bullets

Saros, like Returnal before it, takes the 2D retro game bullet-hell genre at spins it into a third-person shooter. (Image credit: SCEE)

The Dark Ages, you'll even be able to parry red projectiles back at enemies.

With the variety of mechanics on offer (including riffing on Gears of War's active reload), you'd be forgiven for not making the most of everything. I often found myself overlooking my primary weapon's alt-fire mode, mostly because it was activated by holding down the L2 adaptive trigger halfway. It's personally too subtle an input when you're already running and gunning at a relentless pace.

Still, it's a small complaint when the rest of the package is so satisfying, like pulling L2 all the way back to activate power weapons that feel like they could level whole structures. There's an ecstatic push-pull between challenge and accomplishment where things can get overwhelming, but you can also feel so damn powerful in return. Yes, Saros will beat you down, but you'll come back stronger, including a stronger love for it.

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