Hytale patch 3 update part 2 notes: Mod support, cosmetics, and more

The second part of Hytale‘s pre-release patch 3 has been announced, and there are plenty of new features, including mod support, cosmetics, and more.

Part of a three-patch series, the second part appears to be pretty extensive. It’s now available in the pre-release branch, and you can enable it using the launcher. Let’s look at all the major changes that are part of this patch.

Part 2 of patch 3 features plenty of cosmetic features, gameplay elements, mod support, and more. Here’s a list of all the headline features.

Edit and save up to 10 Avatar presets New fire spread system and Goblin Flamethrower Added sleep notifications Two additional eye shapes Two makeup variations (Blush and Eyeliner) Five new haircut styles. Four facial hair styles Two new skirt designs (Plaid and Punk) Shaped sneakers New Black and Red Iron color variation for metals Atomic file saving Updated backup handling

Let’s now take a look at all the new content features that we can expect to find in Hytale‘s pre-release version.

New lime block variants Complex spawn locations in Taiga near the rivers Improved weather effects for Zone 1 Added tier II furnace New model, textures, and animations New visuals for tier I furnaces Improved Fluid, Mounts, and Crafting systems Improved modules for Teleporter, NPC reputation, NPC objectives, Memories, and more Optimized client asset sizes Improved accuracy and optimization for ranged weapon aiming ballistics New encounters and environments featuring Zone 3 Trork, Zone 4 Village and Forest, and Zone 4 non-Forest and non-Swamp biomes

The latest patch also introduces plenty of modding support.

Added mod enable and disable support from UserData/Saves//mods Added server version checks for plugins and asset packs Added 3D audio source visualization for debugging Added NPC sensor and view debugging visualization Newly created asset packs are now enabled by default Added a parameter to toggle replacing empty block materials Added an option to skip mod validation in single player Mod validation issues now block server startup unless flagged MapEditor and ListEditor now use the correct models Added Test NPC for showcasing multi-interaction setups

Additionally, there are plenty of bug fixes and general optimizations that you can read about in the full patch notes.

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