Which four initial squad leaders should you pick in MENACE

MENACE is the latest turn-based tactics adventure to go live in 2026, and you have to make a key decision in the very first minute. You’ll need to pick four squad leaders to form your initial set of armies that will be key to completing objectives and missions.

All eight squad leaders have their own strengths and weaknesses. Since we will be at our weakest when starting, it’s essential to pay attention to the initial pick. Let’s look at which four squad leaders you should ideally pick.

Best starter squad leaders to pick in MENACE

All eight squad leaders can be solid additions for your units, but here are my four favorite choices.

Jane Darby Darby in MenaceScreenshot by Destructoid

Jane offers 110 Action Points, which is the joint-highest at the start of the game. Higher Action Points allow you to enjoy more turns during a battle. Her Accuracy (80) and Discipline (75) ratings are pretty good, while offering 5% Critical Chance and 12% Defense.

Her Growth Potential is more than decent at 5, and the 40 Supply Cost is pretty moderate.

Charles Lim Lim in MenaceScreenshot by Destructoid

Lim is one of the best budget picks when starting MENACE. He offers 100 Action Points along with 75 Discipline, 5% Damage Reduction, and 5% Defense. He lacks a Critical Chance modifier, and 65 Accuracy is towards the lower end of the spectrum.

While some of his stats might not be impressive, Lim offers 7 Growth Potential and Promotion Tax of just 10. His Supply Cost at 20 is pretty low as well among the starting squad leaders (however, there are cheaper ones).

Renu Rewa Rewa in MenaceScreenshot by Destructoid

Rewa is my pick for a mobile unit. While Achilleas is a better pick in terms of abilities and stats, Rewa is far more affordable. Offering 100 Action Points, Rewa has 70 Accuracy and Discipling, 2% Critical Chance, and a moderate Supply Cost of 40.

However, she lacks Defensive abilities, which could be a slight worry. While her Promotion Tax is manageable, the Growth Potential of 5 is a bit of a headache. That said, she’s a well-rounded and balanced pick at the start.

Tekko’Beo Tech Tech in MenaceScreenshot by Destructoid

My final recommendation and pick is Tech, who looks like a solid all-rounder. This infantry unit leader offers 100 Action Points, 25% Damage Reduction, and 14 Hitpoints. The Accuracy of 65 could have been better, but his Supply Cost at 20 is pretty manageable.

Like Rewa, Tech has a low Growth Potential of only 3, but you don’t need to bother much about that when you’re just starting.

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