AI exploits a gamebreaking bug in Trackmania

I trained an AI in Trackmania with reinforcement learning, and tried to make it learn the hardest technique in this game: the noseboost.

To support my work on Patreon:
https://www.patreon.com/Yoshtm

Note: This video was re-uploaded a few hours after the original upluoad due to a copyright issue with the music

Contact
• Discord: yosh_tm
• Twitter:  yoshtm1  
• Mail: yoshtm.yt@gmail.com

Link to download the last map:
https://tmnf.exchange/trackshow/12306053

TAS runs shown in the video:
A01-Race, 17.61 by igntul & Lukalyc: https://www.youtube.com/watch?v=-GXxiQ7QtQA
A09-Race, 21.08 by gingerroar & plastorex: https://www.youtube.com/watch?v=1QsSRru6mwM
D12-Speed, 19.94 by threadd: https://www.youtube.com/watch?v=DxPGft3ygNw

Other reinforcement learning projects mentioned in the video:
GT Sophy: https://www.youtube.com/watch?v=l948hMaTPuo
OpenAI Five: https://www.youtube.com/watch?v=UZHTNBMAfAA
RLGym: https://www.twitch.tv/rlgym?lang=fr
Linesight: https://www.youtube.com/@linesight-rl

Thanks to Donadigo, for TMInterface!
https://donadigo.com/tminterface/

The setup used in all maps to put the car on its nose was inspired by this map:
https://tmnf.exchange/trackshow/9042183

On a more general note, this video would not have been possible without the passion and creativity of the TAS community, who discovered the noseboost in 2021. Special thanks to them
More information on Trackmania TAS here: https://discord.com/invite/tD4rarRYpj

You can find a list of the musics I used at the end of the video.
Posted by Cow bot in Default Category 12 hours, 5 minutes ago  ·  Public

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