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Last Updated On: Dec 5, 2025 4:12 pm CET
Netflix has announced it will purchase Warner Bros. Discovery, the parent company that owns subsidiaries like TNT, gaming studios, and plenty of big IP. And, while the main focus will no doubt be on movies and TV, Netflix could be securing the rights to some big video games, too.
That’s because a subsidiary of Warner Bros. Discovery, Warner Bros. Global Entertainment, owns Avalanche Studios (Hogwarts Legacy), NetherRealm Studios (Mortal Kombat), Portkey Games (Wizarding World), Rocksteady Studios (Batman Arkham), and TT Games (LEGO titles), among others.
Image via Warner Bros. Games
The move, if approved, would mean Netflix brings in a huge additional slate of developers to its own game studios. The streaming service recently added Rockstar Games’ Red Dead Redemption to its streaming catalogue, and has leveraged deals with SEGA for Football Manager and more, but this move could make it a games industry powerhouse.
Alongside incentivizing its Netflix Games category even more, this gives Netflix access to other WB IP like The Lord of the Rings, DC, Teenage Mutant Ninja Turtles, Blade Runner, and much, much more.
“Our mission has always been to entertain the world,” said Ted Sarandos, co-CEO of Netflix via press release.
“By combining Warner Bros.’ incredible library of shows and movies—from timeless classics like Casablanca and Citizen Kane to modern favorites like Harry Potter and Friends—with our culture-defining titles like Stranger Things, KPop Demon Hunters, and Squid Game, we’ll be able to do that even better. Together, we can give audiences more of what they love and help define the next century of storytelling.”
“This acquisition will improve our offering and accelerate our business for decades to come,” continued Greg Peters, co-CEO of Netflix. “Warner Bros. has helped define entertainment for more than a century and continues to do so with phenomenal creative executives and production capabilities. With our global reach and proven business model, we can introduce a broader audience to the worlds they create—giving our members more options, attracting more fans to our best-in-class streaming service, strengthening the entire entertainment industry, and creating more value for shareholders.”
There’s not a lot of hints about gaming there, admittedly, but make no mistake – Netflix just became a big fish in the medium.
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